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No. 18 · 7 Dec 2024 · 8 min

CanoX - the new approach for canoeing trainings.

How can we use technologies to improve Canoeing worldwide?

This week I’m trying a new format for case studies. I’m taking one problem that I specifically noticed in my favorite sport, and we’re trying to create a vision for the product itself.

From the age of 11 to 21, I did canoeing. It was an amazing sport because you had the opportunity to be outside all the time, see spectacular views, develop endurance and strength, and actually learn how to play table tennis, football, ski, swim, and other sports you could imagine.

It was an absolutely mind-blowing experience that helped me carry this love of sport throughout my entire life. Of course, I want to thank my coaches who made this possible.

Throughout the years, when I visited Lithuania, I stopped by our canoe club (now we have a modern preparation center) and talked to my coaches. Last year, I heard about the main challenges they face with the current youth generation.

Honestly, I think it’s the most common problem right now across different sports and activities overall.


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What is the problem?

  • No desire or motivation to train.

  • Kids are mostly interested in mobile and PC activities.

Through years of observing how sports have transformed and innovations have emerged, I understand that processes and approaches should be changed as well for many reasons. You can’t ignore the digital world we are living in anymore. (Honestly, I’m not always happy about it, but if some solutions could help us solve a problem or bring more people to canoe rowing, we should try to use this opportunity.)

What is the solution to the problem?

Today, the main issue for youth athletes is that training is too boring for them. The only way to solve this issue, as I see it, is to gamify the entire process from start to end. If we call it another social network for canoeing, so be it, but for me, it’s an ecosystem for athletes and coaches that brings my sport to a completely new level in terms of training, engagement, and competition.

Canoeing is a very special sport, to be honest, and not as accessible to everyone as running, cycling, football, etc. You need at least a river or lake to practice. It’s a big sport, but of course, not as big as football or other sports.

Let me introduce to you the all-in-one canoeing platform: CanoX.

Message 👇

We bring youth athletes back to canoeing with an approach they love.

Management system for coaches and athletes 📅

The first feature I envision is a tool for athletes and coaches where all the essential information about your club, group, and upcoming training sessions can be easily accessed.

This management system should be accessible via a mobile app, allowing athletes to check key details about their training, such as:

  • Upcoming training sessions and tasks (with specific goals)

  • Time and location of activities

  • Special announcements or messages

For coaches, this tool would be invaluable for making adjustments, planning sessions in advance, and communicating with their team via an internal chat feature when necessary.

Users should be able to create a profile, add personal information, upload an avatar, and join their club. Once part of the club, they could view details about their teammates, including their results, achievements, and training sessions.

While the idea might seem straightforward, it has the potential to create a significant impact right from the start. To make it more engaging, especially for youth athletes, the system should include features that motivate them to train, earn rewards, and compete. This is where our main solution can shine.

Before diving into other topics, let’s outline the core features this management system could offer:

  • Training schedule

  • Competition schedule

  • Messaging system

  • Club activities

  • Upcoming events

  • Training goals and tasks

CanoX gamification for your athletes 🎮

Let’s imagine addressing the first challenge with a straightforward solution: How do we attract youth athletes to this sport? The answer is to create a game that genuinely inspires and enables athletes to shine.

Here’s the idea:

Every great game has levels, achievements, and a “final boss” to conquer. What if we built a similar experience—a virtual world within the app that blends real-life activities with gamified virtual experiences?

Here’s how it could work:

  • Earn points by participating in training.
    Simply attending training sessions awards points.

  • Earn more points by completing training.
    For this, we have two options:

    1. Data syncing from wearables for advanced athletes.

    2. Coaches manually assessing and assigning results based on training outcomes.

  • Break your personal best and get rewarded.
    If an athlete beats their personal record in a specific distance, they receive bonus points and special awards.

  • Compete and win big.
    Participating in competitions gives rewards and even more points.

As athletes collect points, they unlock new levels within the app, earning virtual awards and badges. Points can also be used to upgrade their virtual character with features like additional training sessions, competitions, and more.

Taking it global 🌍

Once athletes are ready, they can virtually compete worldwide.

What’s a virtual competition?

It’s a simple, pre-rendered game. Athletes:

  • Select a distance and their virtual character.

  • Compete in races with 8 participants.

Winners are chosen based on a combination of their virtual character’s stats and their real training data. The top 3 finishers are determined by a mix of effort, skill, and luck, making it both competitive and fun.

(Don’t ask, it’s AI-generated 😅)

To make your character the best, both virtually and in real life, you need a combination of points and consistent training. On top of this, we can incorporate virtual challenges like those on Strava, plus additional benefits for athletes who try new sports or participate in competitions. There could be multiple ways for athletes to earn more points, making the experience both rewarding and engaging.

Turning points into rewards 🏆

If you haven’t heard of the app Muuvr, you should check it out. It’s an application where you can collect points for your activities and redeem them in the partner marketplace. Rewards might include training plans, real sports gear, subscriptions, and more.

This means you can exchange your points and get rewards for your hard work. Imagine earning an additional item for your favorite game—just by training! It’s a fair exchange: you train, earn points, and buy something for yourself (even if it’s for a computer game).

To make it even more engaging, each club could have a virtual bank where parents or supporters can donate. This money could be used to purchase prizes or fund giveaways for athletes. The funds could also be used for other activities, like organizing a local tournament featuring FIFA or another game your team enjoys. The possibilities depend on what resonates most with your group.

Building interest from the start 🏁

As you can see, we need innovative formats to spark children’s interest early on. While some may not require extra motivation, for others, this could be a valuable tool to build momentum and consistency during those critical early stages.

Technique Analysis 💪🏻

As I mentioned before, everything should be gamified at some point, and working with athlete techniques is no exception. We’re already familiar with solutions like those offered by OCHY, and introducing a similar approach for canoeing could be a valuable addition to this ecosystem. It’s not only a fantastic tool for coaches but also an excellent way to educate athletes about biomechanics.

Based on your overall score and improvements, you can earn points and rewards. These are additional tools designed to make the entire process more engaging and effective.

Investments 💸

We know that finding funding can sometimes be challenging, but what if we could use this system to give young athletes an opportunity to earn even in the early stages of their careers?

With a profile showcasing your rewards, real results from competitions or training, and progress updates, others could track your development and potentially decide to invest in your career. While the system behind this idea would require a closer look, it presents numerous opportunities — not just for athletes but also for brands.

In short, this kind of app could serve as a valuable database of athletes. We’ve discussed the concept of athlete stocks before, and this could be an additional feature to explore.

Even if we’re not focusing on investments, there could still be an option to support an athlete with any amount of money at any time. Athletes could share their stories, explaining why they need additional funding. This could add another layer to the gamified experience, making it more engaging and impactful.

New Competition Format 🚣‍♂️

We need more experimentation with race formats. Race, earn points, and create fun! We can look at private competitions and experimental formats, such as sprinting 100m in teams or relaxed, mixed relays, among others.

We should also explore formats that combine canoeing with strength challenges or running with other activities.

One of the main goals is to make the experience even more spectacular for both viewers and participants.

Live coverage 📹

Big or small, local or global—it doesn’t matter. You should always cover your competition. Offering the ability to watch events online, create highlights, and share them on profiles is an essential part of the gamified experience. With 5G mobile internet available almost everywhere, there’s no reason not to cover races with commentary, live chat, and extra features for fans who can’t attend in person.

Can’t stream it live? No problem. Record the best races and share the day’s highlights. This not only serves as a great memory but also provides athletes with an opportunity to review their performances in greater depth and have more meaningful discussions.

Wrapping up 🍣

I hope you’ve got the idea. The main mission is to create a gamified experience for athletes who want it. I understand that over time, as you gain experience and develop personal goals, you may no longer need these features. However, in the beginning, they could be a turning point.

I think back to my own experiences and the technologies available today, which have the potential to make training more engaging. By incorporating data, analysis, and gamification, we can create a deeper and more immersive training process.

I completely understand that for many people, there isn’t a proper environment to train. At the very least, you need access to a club, water, and funding from local organizations or the government to support development.

My thought here is that even taking all these issues on a global level, we can still create something that will help to bring this sport to a completely new level.

P.S. How do you think the same issue might be resolved in your favorite sport?

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Cheers,
Taras